The Byzantine faction speaks Italian, and this will remain unchanged for the foreseeable future since The Creative Assembly never recorded other localized languages for the game such as Greek or Latin. The Mongols, Timurids, and Aztecs are also unaffected by this mod. ![]() While this isn't a perfect representation, I believe it is much better than hearing the Danes speak Russian-accented English!įinally, some factions retain the original game's "Accented English", namely Egypt and Turkey ("Arabic-accented English"). However, because CA only recorded audio for a small group of languages, some Eastern European factions only speak Russian (i.e., Russia, Hungary, and Poland) likewise, the Danes speak German. In most cases this is historically accurate (for example, Milan and Venice both speak Italian). Due to the nature of how Medieval II was originally programmed, certain factions may share the same language. Version 1.0 of Native Voices includes the following languages: English, French, German, Italian, Spanish, Russian, and Moorish (Arabic-accented Spanish). ![]() The mod appears to be save-game compatible but may cause multiplayer incompatibility (more testing is needed). "Native Voices" adds and replaces localized (i.e., foreign language) voice audio for most factions in Medieval II: Total War.
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